Monday, 19 May 2008

Ico

Adventure game from Sony. Played on PS2.
I'm going to cut to the chase: possibly the most overrated game I've ever played. Games are expensive, so it is my opinion that a game should have some lasting value. Ico takes a 'whopping' 6 hours to complete, and only 2-3 hours on a replay once you know what to do (that's replaying on the unlocked slightly harder mode).
Now I don't hate Ico. The art direction is absolutely beautiful: the fortress you have to escape looks stunning, the camera angles highlight this really nicely, and while the graphics are flawed close up, you rarely notice this. In the game's favour, many puzzles are well designed as well. However, I can't give the game perfect marks for art direction and a few good puzzles.
The aim of the game is to escape a large fortress, leading your absolutely useless companion out in the process. And when I say useless I'm not exaggerating in the slightest: you have to actually bellow at her in the game to get her to follow you, and half the time she refuses because a pixel two millimetres wide is in her way. And if you leave her behind, strange badly animated shadow creatures appear and kidnap her, resulting in a game over. This has some significance to do with a shadow queen (the last and only boss) in the plot, but seeing as the plot makes absolutely no sense anyway I don't see why I or anyone else should care. So naturally you have to beat these shadows off, by using the same 3 hit combo with a pathetic stick for the majority of the game. Later the fight system is developed by letting you do a 3 hit combo with a sword instead. There's only about 2 or 3 types of enemy, and they appear all the time. The word 'tedious' springs to mind.
The game gets a 6/10 from me, earning all its marks for art direction and originality. It's an ok game... just really overrated.

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